A concept art created for an arena car fighting game set up at a research station on an alien planet.
The thought behind this drawing was that to sustain the population of the station they also needed greenhouses which were operated by lamps that emit light of a certain frequency (near ultra-violet) benefiting the growth of the plants. This picture shows how the car of one of the fighting parties dashes through one of those greenhouses laying waste to everything in its path.
This is a project done in cooperation with EU culture project “Augmented City / Digital Citizenship” from Takomat.
We students at the school of games were to select a location in Cologne we though is ugly and that we either wanted to improve or replace completely. After that everyone should create a concept art and the 3D model with textures so that it could be loaded into a software Takomat developed vor VR lenses. The user then would be able to first see how a place looks like originally and then can switch to the model of how it could look like.
I selected the Musical Dome that stands near the central station. Originally it was meant as a temporary substitute for Musicals in Cologne and was supposed to be demolished after a few years. That was in 1996 but it is still standing and in use, currently as a substitute for the Opera which is under construction.
The building however is not a nice sight so I’m of the opinion that it should be replaced. My suggestion is to establish a park there with a small cafe where you can sit and enjoy a nice coffee with a piece of cake or an ice on hot days in summer.
All 3D objects except the trees and the water were done by me in Maya and textured in Substance Painter. The different models I then put together in Unity and added a first person character as well as colliders to be able to walk around freely.
This is a small clip where I walk through the Park I designed.
A project I made some time ago. This little drone is supposed to be a little menace to everything and everybody who underestimates it. It comes together with an idle as well as a walk and jump animation.
The entire rigging and the animation were done by myself.
This was a small homework in which we were to create tileable textures with which an environment artist would be able to create a room in a genre we could decide ourselves. I decided to make a floor, wall and ceiling texture for a room in Sci-Fi style.
For this work I used Substance Painter, working entirely over colour and normal maps instead of modeling the different parts.
A character design including the turnaround. Due to his prowess with his spear he forgoes heavy armor in favor of agility and his ability to strike quick and hard. Aided by magic his unholy appearance strikes fear in the hearts of his enemies.
You surely have to ask yourself whether you want to turn the wrath of that demon onto you as he has a strike first ask questions probably never philosophy.
A little Homework we had to do as a part of my education. We were to model a house, a well and a cart after a template. I also placed the models in a little diorama. Every model is uv-mapped though as of yet not textured properly which will follow soon.
This is a VR project I did at school together with Viktor Wolf (programmer), Phillip Schliebs (programmer) and Max Görisch (programmer). It was made for the Occulus Rift.
In this game the player first sees modules of houses with which he can construct buildings and consequently a little village from the viewpoint of a small child. After a minute however the perspective of the player changes into the one of an adult and gets to see that the buildings, he was playing and building with, were only the play cubes of a child.
Most of the 3D models in this game and all the textures were done by me in Maya and Substance Painter with some help from Substance Designer. All toy cubes were done in six different colours (red, pink, blue, bright blue, green, yellow).
Renderings of the toys will follow.
This is actually a long time work in progress project of mine. It all started innocently as a little modeling exercise of a small and simple church but over time I started to add things, at the moment I’m modeling an organ that will sit in the back on top of the entrance chamber. This church is a bit like Cologne Cathedral, never really finished.
This is the start screen for the Game I created together with Falk Hähner on an intern Game Jam here at school. The task was to create a “One Button” game within one week, a game controlled by only one button per player.
We decided to create a small battle game where two roman gladiators fight against each other.
These are examples for two of the menu buttons of the game.
The sprites for the Players were kept in a style like Rayman so that we could create more detailed characters without having to fear, that we run out of time because of complex animations, since this way we only needed to animate the different sprites of the body-parts.
This was a small game created by Dominik Dotzauer (Programmer) and myself (Artist) within a Game Jam done at our school. The topic had been to create a color game and we decided for a small puzzle game. It was done in Pico-8.