This is a project done in cooperation with EU culture project “Augmented City / Digital Citizenship” from Takomat.
We students at the school of games were to select a location in Cologne we though is ugly and that we either wanted to improve or replace completely. After that everyone should create a concept art and the 3D model with textures so that it could be loaded into a software Takomat developed vor VR lenses. The user then would be able to first see how a place looks like originally and then can switch to the model of how it could look like.
Musical Dome Cologne
I selected the Musical Dome that stands near the central station. Originally it was meant as a temporary substitute for Musicals in Cologne and was supposed to be demolished after a few years. That was in 1996 but it is still standing and in use, currently as a substitute for the Opera which is under construction.
The building however is not a nice sight so I’m of the opinion that it should be replaced. My suggestion is to establish a park there with a small cafe where you can sit and enjoy a nice coffee with a piece of cake or an ice on hot days in summer.
Replacement for the Musical Dome
All 3D objects except the trees and the water were done by me in Maya and textured in Substance Painter. The different models I then put together in Unity and added a first person character as well as colliders to be able to walk around freely.
This is a small clip where I walk through the Park I designed.
A little Homework we had to do as a part of my education. We were to model a house, a well and a cart after a template. I also placed the models in a little diorama. Every model is uv-mapped though as of yet not textured properly which will follow soon.
This is a VR project I did at school together with Viktor Wolf (programmer), Phillip Schliebs (programmer) and Max Görisch (programmer). It was made for the Occulus Rift.
In this game the player first sees modules of houses with which he can construct buildings and consequently a little village from the viewpoint of a small child. After a minute however the perspective of the player changes into the one of an adult and gets to see that the buildings, he was playing and building with, were only the play cubes of a child.
Most of the 3D models in this game and all the textures were done by me in Maya and Substance Painter with some help from Substance Designer. All toy cubes were done in six different colours (red, pink, blue, bright blue, green, yellow).
Renderings of the toys will follow.
A project I made some time ago. This little drone is supposed to be a little menace to everything and everybody who underestimates it. It comes together with an idle as well as a walk and jump animation.
The entire rigging and the animation were done by myself.
This is actually a long time work in progress project of mine. It all started innocently as a little modeling exercise of a small and simple church but over time I started to add things, at the moment I’m modeling an organ that will sit in the back on top of the entrance chamber. This church is a bit like Cologne Cathedral, never really finished.
Centurio Battle Arena
This is the start screen for the Game I created together with Falk Hähner on an intern Game Jam here at school. The task was to create a “One Button” game within one week, a game controlled by only one button per player.
We decided to create a small battle game where two roman gladiators fight against each other.
These are examples for two of the menu buttons of the game.
The sprites for the Players were kept in a style like Rayman so that we could create more detailed characters without having to fear, that we run out of time because of complex animations, since this way we only needed to animate the different sprites of the body-parts.
Another game done during a school Game Jam. This time the task was to get a random generated name and create a fitting game. Both the code as well as the graphics were done by myself in Pico-8.