A concept art created for an arena car fighting game set up at a research station on an alien planet.

The thought behind this drawing was that to sustain the population of the station they also needed greenhouses which were operated by lamps that emit light of a certain frequency (near ultra-violet) benefiting the growth of the plants. This picture shows how the car of one of the fighting parties dashes through one of those greenhouses laying waste to everything in its path.


Axt skin

Another drawing exercise, this time a worn battle-axe. It already has seen many battles as it has deep notches. The handle is wrapped in rough leather for a firmer grip even in the heat of the battle. On the other end of the axe a spiked mace not only works as the counterweight but also can be used as a blunt weapon. The handling of such a weapon however, needs practice as the wielder doesn’t want to hurt himself.




A character design including the turnaround. Due to his prowess with his spear he forgoes heavy armor in favor of agility and his ability to strike quick and hard. Aided by magic his unholy appearance strikes fear in the hearts of his enemies.

You surely have to ask yourself whether you want to turn the wrath of that demon onto you as he has a strike first ask questions probably never philosophy.

Canyon Moodboard


This canyon moodboard was created as a homework. Radiating an apocalyptic feeling one has to ask whether it is a good idea to leave the canyon and step out into the open, or are there perhaps more dangerous creatures hiding in the safety of it? Either way it gives the foreboding feeling of imminent danger.