AC/DC Project

This is a project done in cooperation with  EU culture project “Augmented City / Digital Citizenship” from Takomat.

We students at the school of games were to select a location in Cologne we though is ugly and that we either wanted to improve or replace completely. After that everyone should create a concept art and the 3D model with textures so that it could be loaded into a software Takomat developed vor VR lenses. The user then would be able to first see how a place looks like originally and then can switch to the model of how it could look like.


Musical Dome Cologne

I selected the Musical Dome that stands near the central station. Originally it was meant as a temporary substitute for Musicals in Cologne and was supposed to be demolished after a few years. That was in 1996 but it is still standing and in use, currently as a substitute for the Opera which is under construction.

The building however is not a nice sight so I’m of the opinion that it should be replaced. My suggestion is to establish a park there with a small cafe where you can sit and enjoy a nice coffee with a piece of cake or an ice on hot days in summer.


Replacement for the Musical Dome

All 3D objects except the trees and the water were done by me in Maya and textured in Substance Painter. The different models I then put together in Unity and added a first person character as well as colliders to be able to walk around freely.

This is a small clip where I walk through the Park I designed.

Centurio Battle Arena

Start Screen

Centurio Battle Arena

This is the start screen for the Game I created together with Falk Hähner on an intern Game Jam here at school. The task was to create a “One Button” game within one week, a game controlled by only one button per player.

We decided to create a small battle game where two roman gladiators fight against each other.

These are examples for two of the menu buttons of the game.

The sprites for the Players were kept in a style like Rayman so that we could create more detailed characters without having to fear, that we run out of time because of complex animations, since this way we only needed to animate the different sprites of the body-parts.



A concept art created for an arena car fighting game set up at a research station on an alien planet.

The thought behind this drawing was that to sustain the population of the station they also needed greenhouses which were operated by lamps that emit light of a certain frequency (near ultra-violet) benefiting the growth of the plants. This picture shows how the car of one of the fighting parties dashes through one of those greenhouses laying waste to everything in its path.


Axt skin

Another drawing exercise, this time a worn battle-axe. It already has seen many battles as it has deep notches. The handle is wrapped in rough leather for a firmer grip even in the heat of the battle. On the other end of the axe a spiked mace not only works as the counterweight but also can be used as a blunt weapon. The handling of such a weapon however, needs practice as the wielder doesn’t want to hurt himself.