This was a small homework in which we were to create tileable textures with which an environment artist would be able to create a room in a genre we could decide ourselves. I decided to make a floor, wall and ceiling texture for a room in Sci-Fi style. For this work I used Substance Painter, […]
A character design including the turnaround. Due to his prowess with his spear he forgoes heavy armor in favor of agility and his ability to strike quick and hard. Aided by magic his unholy appearance strikes fear in the hearts of his enemies. You surely have to ask yourself whether you want to turn the […]
A concept art created for an arena car fighting game set up at a research station on an alien planet. The thought behind this drawing was that to sustain the population of the station they also needed greenhouses which were operated by lamps that emit light of a certain frequency (near ultra-violet) benefiting the growth […]
This is the start screen for the Game I created together with Falk Hähner on an intern Game Jam here at school. The task was to create a “One Button” game within one week, a game controlled by only one button per player. We decided to create a small battle game where two roman gladiators fight […]
Color Brothers This was a small game created by Dominik Dotzauer (Programmer) and myself (Artist) within a Game Jam done at our school. The topic had been to create a color game and we decided for a small puzzle game. It was done in Pico-8.
Another drawing exercise, this time a worn battle-axe. It already has seen many battles as it has deep notches. The handle is wrapped in rough leather for a firmer grip even in the heat of the battle. On the other end of the axe a spiked mace not only works as the counterweight but also can […]
This crest is the result of a challenge of the school of games class 2016/17. The task was to create a crest or logo that we think represents our class I decided on a crest because I felt that a simple logo wouldn’t be able to represent everything that makes our class. So I created […]